Compatibility
Minecraft: Java Edition
26.1.x
1.21.x
Platforms
Supported environments
Client and server
Creators
Details
Licensed CC0-1.0
Published 3 months ago
3 particle types are implemented
particles
static_particle
- a simple 8x8 circle texture
- configurable
color,alpha,startSize,size,endSize,lifetime - is emissive (glow in the dark)
static_flash
- mimics the vanilla flash particle
- configurable
color,alpha,startSize,size,endSize,lifetime - is emissive (glow in the dark)
- the vanilla flash particle texture is remade from scratch to be cleaner, as well as higher resolution (64x64, previously 32x32)
static_oriented
- a simple 8x8 circle texture
- configurable
color,alpha,startSizeX,sizeX,endSizeX,startSizeY,sizeY,endSizeY,lifetime,rotation,post_rotation,cull - is emissive (glow in the dark)
note
important thing to know is that all number arguments are actually string arguments, due to a limitation of minecrafts codebase, its so that the stuff listed below can workโ
all number arguments(the particle parameters) support ranges ("x..y"=random from x to y), rotation arguments also support ~ which will use the command rotation context on the appropriate axis
โ
also if youre wondering, post_rotation is just a second pass of rotation, technically redundant, just convenient
there are 3 standalone commands
commands
/fov <add|multiply|set|query> <targets> <float> [interpolation type] [interpolation duration]
- changes/gets the client FOV of the targets
/rendertext <targets> <alignment> <x> <y> <text> <size> [duration] [opacity] [gui scale independent] [hide with HUD] [overlay]
- displays text on the targets screens at the inputted position
- boolean argument for making the text size independent of the clients GUI scale setting
- boolean argument for forcing the text to display even if the HUD is hidden (F1)
- boolean argument for the size being multiplied by the client window aspect ratio
/camerarot <targets> <pitch> <yaw> <roll> [duration]
- adds rotation offset to the client camera (linear interpolation)
note
(roll worls perfectly, yaw and pitch technically do too, just a bit un-intuitive, in most cases its better to use actual entity rotation instead)the mod adds two conditions for predicates
predicates
mouse* condition
{
"condition": "staticparticle:player_action",
"action": "attack"/"pick_item"/"use",
"context": "in_game"/"in_menu"
}
- true when the target of the predicate is holding the respective buttons in the respective context
key condition
- the mod adds 5 new keybinds that dont do anything, except for tell the server theyve been pressed by a client
{
"condition": "staticparticle:special_key",
"key": 0/1/2/3/4
}
- true when the target of the predicate is holding the respective key


